I wasn't sure whether I wanted to buy her or not - the online photos made her expression, especially the lidded eyes, look drowsy. But in person she looks much better - the stare is serene, self-assured, and fortunately awake.
I've never read the book this figure is based on, though the brief bio on the packaging makes it sound interesting (the art sample isn't quite my thing though - too much pencilled shading - so if that's what the whole book is like when I find it, I think I'll skip it). The concept is obvious though: Wonder Woman, Victorian England (or maybe a bit later, I'm fuzzy on which eras lasted when... no matter). Diana has the confident gaze of an aristocrat, and a look to match, with elegant, regal colours, an elaborate hairdo, flowing cloth... that she's showing so much skin is a bit questionable, historically speaking (she's a circus performer or something, according to the bio, so who knows), but I don't care - she's a superheroine, looking awesome is part of the package. She's certainly got her era's 'beauty of Aphrodite' thing going on - this is a woman that would have British gentlemen salivating, and she's got a bit of a dominatrix look to her (I know enough history to know that certainly fits the times' idea of 'sexy' - works now, too). To look at, she's a triumph.
To pose, not so much. I'm assuming it's a matter of something warping during manufacture or shipping, but my Diana's boots are angled inwards compared to her legs, as if she's intended to be posed with a fairly wide stance. But the legs themselves default to a normal stance, by action figure standards, making her look pigeon-toed as her feet point inwards. I wedged a little bit of black plastic between her boots to widen her stance into what you see in the photo, where both soles are flat on the base, which was the best solution I could think of. I like it - it's a wider, more powerful stance than you normally get on figures, and it sets her apart a bit (and it plays into the dominatrix look a bit, too), but it does mean her legs have to be straight and even, which is a bit of a pity as her arms and body are pretty sparsely articulated. Ball shoulders and peg elbows don't give many options, without say cut biceps - you'd think she'd have them, at the glove tops, but no, and without them she can't take postures like hands-on-hips, or hands behind her back... or anything much, really, besides raising and lowering her arms somewhat awkwardly, and the clenched fists cut down on how many postures actually look natural, if you manage to get her into them. There's a ball neck, which is useful as always, but given how the skirt bunches around her hips, a ball or at least swivel waist could have been concealed under there without affecting the sculpt. I know DC Direct doesn't go in for that kind of thing, but... well, it's lucky she looks good in this pose, because there aren't many other options.
It's worth noting that the loose ponytail, coming out of her hairdo bun, is neatly implemented - very soft plastic, so it doesn't impede her head's range of motion at all, but tends to settle hanging more or less realistically downward, so long as you don't tilt her head at a really severe angle. It's nice to see that some thought went into that.
No accessories, besides the standard Elseworlds base, which is decent - maybe a touch larger than necessary, but not extravagantly so (like, say, Justice's giant silver-edged blocks), and at least she stands nicely centred on it (it drives me nuts when a figure ends up on one side of her base - it's just pointlessly killing space). Kind of a pity her hands aren't sculpted to hold anything, as she'd look perfect with a riding crop...